About SWIX

A home for Arab digital creativity, to British standards

SWIX is a British-born studio for games and interactive experiences that moved from Britain to Riyadh, driven by a team that believes Arabic content deserves to lead. We combine the art of design, the science of programming and the power of AI to make games and simulators that leave a real mark: happier players, more engaged students, and companies that sell more and train better.

Our mark — the soaring bird — sums up our promise: we reach your audience faster, and grow with you bigger.

Our vision

To be the Middle East's leading studio for games, interactive experiences and virtual simulators — and to carry Arabic content to the world.

Our mission

To design and build high-quality games and digital experiences that entertain, educate and create real business value for our clients — through the latest technology, AI and a creative Arab team.

Our values

Five values behind every project

01

Quality

World-class production standards on every project, whatever its size.

02

Innovation

Adopting the latest technology, engines and AI.

03

Partnership

We treat clients as partners, not tickets.

04

Authenticity

Content that reflects Arab culture and values and respects the community.

05

Commitment

Delivered on time, on a clear budget.

2030

Why now?

Through its National Gaming & Esports Strategy, Saudi Arabia aims to create dozens of studios and thousands of jobs by 2030; Savvy Games Group is investing tens of billions in the sector; and giga-projects like Qiddiya and NEOM are built around interactive experiences. All of this creates enormous demand for local studios that can deliver — the gap SWIX fills.

2030National Gaming & Esports Strategy
#1KSA is the region's largest games market
2/3of the population plays video games
The future

Roadmap 2026 – 2030

From a new studio to one of the region's top five.

  1. 2026 – 2027

    Foundation & proof

    • Core team of 8 – 12
    • Website and demo builds live
    • 8 – 12 client projects
    • First original game
    • Enrolment in support programmes (Monsha'at, Misk, Savvy, GEA)
  2. 2027 – 2028

    Growth

    • Scale to 25 – 30 staff
    • Representative office in Dubai
    • Launch the SWIX simulator platform as SaaS
    • 2 – 3 original games
    • First major government contract
  3. 2028 – 2029

    Regional expansion

    • Production team in Egypt
    • Partnerships with global publishers
    • A flagship VR title
    • Digital twin for a major industrial facility
    • Approved-vendor status with giga-projects
  4. 2029 – 2030

    Leadership

    • Top-5 studio in the region
    • An Arabic game with global reach
    • 50+ staff
    • Investment round or strategic partnership
    • SWIX Academy for developer training
Tools & technology

What we build with

Game engines

UnityUnreal Engine 5GodotWebGLThree.jsPlayCanvas

Design & modelling

BlenderMayaZBrushSubstance PainterFigmaPhotoshop

VR / AR

Meta Quest SDKOpenXRARKitARCore8th WallLens StudioSpark AR

3D scanning

RealityCapturePolycamLiDARMatterport

AI

Image & audio generationCopilot / ClaudeAutomated testing agents

Management & analytics

JiraGitPerforceNotionFirebaseGameAnalyticsAppsFlyer

Ready to turn your idea into an experience?

Talk to us today and get a preliminary proposal within 48 hours. We build with you from idea to launch.

Get a preliminary proposal within 48 hours